Adobe (por fin) publica su versión 11 de Flash Player para GNU/Linux 64 bits

En beta, como casi todo lo nuestro porque ya estamos acostumbrados y «prometiendo» una versión final ante de que acabe el año y en medio de la noticia del fin de soporte para AIR, tenemos  versión 11 de Flash Player en 64 bits segun he leído en Slashdot.

Para acceder a la descarga ya sabéis, hay que ir al sitio web de Adobe Labs y elegir versión. También podéis consultar el foro de discusión sobre la versión 11.

Las mayores novedades son;

Performance and 3D

Stage3D APIs («Molehill») for Flash Player

A new set of low-level, GPU-accelerated 3D APIs that enable advanced 3D experiences and improved 2D performance across devices through the Adobe Flash Platform runtimes.

Cubic Bezier Curves

Using the cubicCurveTo drawing API, developers can easily create cubic Beziers without requiring custom ActionScript code.

64-bit Support

Native support for 64-bit operating systems and 64-bit web browsers on Linux, Mac OS, and Windows.

Linux Vector Printing

Currently supported on Windows and MAC you can now print rich and crisp images on Linux.

Media/Real Time Communications

G.711 Audio Compression for Telephony

Support interoperability with legacy phone system (through Flash Media Gateway, FMG) and other third-party clients (through open RTMP protocol) without the need of transcoding.

H.264/AVC SW Encoding for Camera

Stream beautiful video from your computer’s camera with higher compression efficiency and industry-wide support, enabling both high quality real-time communications (e.g., video chat and video conferencing) and live video broadcasts from within Flash Player.


JSON (JavaScript Object Notation)

Enables ActionScript programmers to take advantage of fast parsing and generation of JSON-formatted text to represent their data. Take existing code written for the JSON interface provided by ECMAScript 5th edition and drop the code, with minimal or no modification, into an Actionscript project.

Garbage Collection Advice

Provides a simple facility with which AS3 code can advise the GC on when to schedule the disruptive end-of-GC pause.

Socket Progress Events

Provide a means by which content can determine how many bytes remain in the AS Socket’s write buffer. Provide an event which will inform content whenever data is removed from the AS Socket’s write buffer so that it may easily monitor the status of the write buffer without having to set up a timer and manually poll the size remaining in the AS Socket’s write buffer.


Secure Random Number Generator

Generate secure random numbers that are cryptographically as strong as the underlying operating system. Utilizing native OS APIs this feature will be used by Flash Player on the desktop and mobile platforms (Android) by Flash Platform Services.

Bueno, al final parece que Adobe casi «nos perdona la vida» y se acuerda de nosotros, no sé si darles las gracias o rezar a Stallman para que todo sea y se vea en HTML5 de una jodida vez


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